A 45 minute study that I completed to limber up before commencing work one day. Keeping it loose, working in value and working quickly.
I moonlight as a Sessional Lecturer, and teaching the fundamentals of Concept Art to undergraduates at RMIT University. Here I demonstrate a relatively simple workflow for those with little experience […]
Here’s another concept dusted off from the vault, and another that I’m still rather proud of to this day. Undertaken for the Rise of the Godslayer expansion for Age of […]
Between early 2005 and late 2011 (feels like a lifetime ago) I worked in the Art Department of Funcom in Oslo, Norway – first as a Concept Artist, and later […]
Going through my collection I stumbled across this. An except from a storyboard for a self-initiated project that never came to fruition. When a boy meets and befriends a dragon, […]
A personal project and ultimately a test-bed for further experimentation with incorporating Unreal Engine into a Concept Art and Previs workflow. A design for a small, agile 2-seater scout ship […]
This video is a part of a demonstration that I created for my concept art and previsualisation class in the School of Design at RMIT University Melbourne. These videos […]
I’ve long been a fan of Dan Simmons’ seminal science fiction series – The Hyperion Cantos, which spans four books, hundreds of worlds, and almost 300 years, interweaving a diverse […]