MERLIN’S CAVE

Recently I participated in Artstation’s Art Challenge – ‘The Legend of King Arthur’ under the Environment Design Category. Two submissions were made and I elected to depict the seat of King’s Arthur’s power, Camelot and Merlin’s Cave.

I’ve included final images, callouts, processes and thumbnails here for both submissions. Inital blocking out was performed in 3D with Blender for both images.

CAMELOT

CAMELOT – FINAL IMAGE

CAMELOT – CALLOUT SHEET

CAMELOT – PROCESS

CAMELOT – THUMBNAILS

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MERLIN’S CAVE

I opted to depict Merlin’s Cave as something otherworldly – a place where the laws of this world no longer apply. In doing so, I’ve been inspired by the likes of Jim Henson’s Labyrinth and M.C. Escher’s famous relativity. I also drew on inspiration from the hexagonal basalt columns of Fingal’s Cave.

Merlin is a man of both this world and the Otherworld, I wondered if his ‘cave’ might rather be a place where the laws of this world don’t apply and that it is a place that occupies no particular place and no particular time. It could be Merlin’s ‘Tardis’ if you will – a place where the what-has-been and what-might-come-to-pass are one and a place that exists somewhere and everywhere simultaneously.

MERLIN’S CAVE – FINAL IMAGE

MERLIN’S CAVE – CALLOUT SHEET

MERLIN’S CAVE – PROCESS

MERLIN’S CAVE – THUMBNAILS ROUND 1 AND 2

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